Putting, meanwhile, obviously involves a much more compact swing, but while the instruction booklet encourages "a quick flick" to avoid playing the ball too far, the game rarely picks up on this. Move during this time and it gets confused again. (Were the game to actually tell you how it worked during the tutorial rather than spouting nonsense, it would be even less of one.)įailure is exacerbated by other, minor problems, like the way the game doesn't seem to read input at all until all the screen clutter has disappeared half a second after you press B. Were the game clearer about when it has started reading your backswing, rather than relying on the animation to provide feedback, this would be less of a problem. With a backswing initiated, the game continues to read as you start your wind-up, and then when the Wiimote accelerates through the air or twists as it approaches shoulder height, the game decides you've started your downswing when you haven't, and so your shot is played prematurely and botched for no obvious reason. In practice, if you press the B button and then shift your weight or incline your wrists slightly without thinking about it, the game may start reading your backswing too early - something it's impossible to discern. There are multitude of modes to play, including some entertaining arcade games.īut, annoyingly, the lack of a direct relationship between your action and that of your on-screen golfer means that you can't easily tell when the game is reading your movement and when it is not. Playing shorter shots is simply a case of interrupting the backswing at an earlier stage. Take it at a steady pace and you're fine, and then once the on-screen club is at its highest ebb, you can swing through cleanly and off the ball goes. The on-screen backswing doesn't mirror your movements in the way that, for example, the baseball game in Wii Sports reflects the slightest tremor in your wrist, so the first thing you need to do is slow down your backswing so that the on-screen equivalent has time to catch up - otherwise you can end up jiggling the Wiimote around at shoulder height, puzzling over how to get the in-game club to go any higher. The basic instruction is to grip the Wiimote like a golf club (never mind that it's not really long enough), hold the B button, draw it back and then swing. What you're doing looks a bit like a normal golf action, but there are things you need to bear in mind that the game is curiously reluctant to acknowledge, leaving the appetent beginner - for want of a better phrase - somewhat handicapped. Tiger Woods on the Wii is about as close to real golf as shouting is to being a piano. The problem is that the game starts off by encouraging you to treat the controller like a golf club. What's annoying about this is that it really needn't be the case. Rather fittingly, most of your early attempts to play the ball fall short of the mark, or fly off into the woods. Golf is not the most accessible of sports and, in this, Tiger Woods on the Wii certainly achieves parity.
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